Virtual and augmented reality in physics education: Opportunities, challenges, and didactic perspectives

dc.contributor.authorMasopust, Pavel
dc.contributor.authorPeterková, Marie Anna
dc.contributor.authorVávrová, Adéla
dc.contributor.authorŠmíd, Libor
dc.contributor.authorŠilhánek, Dominik
dc.contributor.authorRanda, Miroslav
dc.date.accessioned2026-03-26T19:05:33Z
dc.date.available2026-03-26T19:05:33Z
dc.date.issued2025
dc.date.updated2026-03-26T19:05:33Z
dc.description.abstractVirtual reality (VR) and augmented reality (AR) technologies are revolutionizing educational practices by delivering immersive and interactive learning environments. This paper investigates the implementation of VR and AR in educational contexts, with particular emphasis on physics education, examining their capacity to enhance student engagement, foster collaboration, and deepen comprehension of complex scientific concepts. These technologies enable virtual field trips, interactive simulations, and access to remote educational resources, thereby making learning more engaging and accessible to diverse student populations. VR creates fully immersive digital environments, while AR overlays digital information onto the real world, offering complementary approaches to experiential learning. Nevertheless, significant challenges persist, including substantial equipment costs, technical complications, and health-related concerns such as cybersickness in VR environments. Our empirical study involved a pedagogical experiment focusing on Newton’s laws of motion with secondary school students, yielding mixed outcomes. The findings emphasize the critical importance of establishing a comprehensive didactic framework and addressing practical implementation barriers to fully realize the educational potential of VR and AR technologies. Despite initial challenges, both VR and AR demonstrate substantial promise for transforming learning experiences and merit continued investigation and methodological refinement.en
dc.format8
dc.identifier.doi10.1088/1742-6596/3155/1/012027
dc.identifier.isbnneuvedeno
dc.identifier.issn1742-6588
dc.identifier.obd43948720
dc.identifier.orcidMasopust, Pavel 0000-0002-1769-6636
dc.identifier.orcidPeterková, Marie Anna 0009-0004-3015-0218
dc.identifier.orcidVávrová, Adéla 0009-0003-1133-0101
dc.identifier.orcidŠmíd, Libor 0009-0006-3788-7874
dc.identifier.orcidŠilhánek, Dominik 0009-0005-8240-3878
dc.identifier.orcidRanda, Miroslav 0009-0007-3764-3041
dc.identifier.urihttp://hdl.handle.net/11025/67414
dc.language.isoen
dc.project.IDSGS-2025-016
dc.publisherIOPscience
dc.relation.ispartofseries24th Meeting of DIDFYZ, DIDFYZ 2025
dc.subjectvirtual realityen
dc.subjectphysics educationen
dc.titleVirtual and augmented reality in physics education: Opportunities, challenges, and didactic perspectivesen
dc.typeStať ve sborníku (D)
dc.typeSTAŤ VE SBORNÍKU
dc.type.statusPublished Version
local.files.count1*
local.files.size579000*
local.has.filesyes*
local.identifier.eid2-s2.0-105027293065

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