A geometry data independent load balancing method for graphics parallel rendering
| dc.contributor.author | Jin, Zhefan | |
| dc.contributor.author | Shi, JiaoYing | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-01-24T11:29:32Z | |
| dc.date.available | 2013-01-24T11:29:32Z | |
| dc.date.issued | 2004 | |
| dc.description.abstract | We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable cost. Instead it takes rendering time as the measurement of render nodes’ work load and produces new screen decomposition using a time-to-space algorithm. Test results show that the geometry data independent method is very effective. | en |
| dc.format | 4 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 73-76. | en |
| dc.identifier.isbn | 80-903100-6-0 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/J03.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/942 | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency | en |
| dc.relation.ispartofseries | WSCG '2004: Posters | en |
| dc.rights | © UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | vykreslování | cs |
| dc.subject | geometrická data | cs |
| dc.subject | vyrovnávání zatížení | cs |
| dc.subject | rozdělení obrazovky | cs |
| dc.subject.translated | rendering | en |
| dc.subject.translated | geometry data | en |
| dc.subject.translated | load balancing | en |
| dc.subject.translated | screen division | en |
| dc.title | A geometry data independent load balancing method for graphics parallel rendering | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |