Mesh Simplification for Interactive Applications
Date issued
2008
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with different
sets of attributes. This kind of mesh cannot be used directly in the current graphics pipeline architecture because
meshes for interactive applications usually duplicate vertices to ensure that every vertex has a single set of
attributes. This fact causes apparently contiguous surfaces to be split into pieces or patches, and so traditional
simplification error metrics will fail in any attempt they make to simplify them.
Here we present a method for this kind of mesh which is based on edge collapses and takes into account the
information about attributes that contribute to obtain a more realistic appearance of the object, like normals and
texture coordinates, in the error metric and recalculating this information after the simplification steps.
Description
Subject(s)
interaktivní aplikace, simplifikace mřížky
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 87-94.