Real-time plane-sweep with local strategy
| dc.contributor.author | Nozick, Vincent | |
| dc.contributor.author | Michelin, Silvain | |
| dc.contributor.author | Arquès, Didier | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-02-27T09:14:39Z | |
| dc.date.available | 2013-02-27T09:14:39Z | |
| dc.date.issued | 2006 | |
| dc.description.abstract | Recent research in computer vision has made significant progress in the reconstruction of depth information from two-dimensional images. A new challenge is to extend these techniques to video images. Given a small set of calibrated video cameras, our goal is to render on-line dynamic scenes in real-time from new viewpoints. This paper presents an image-based rendering system using photogrametric constraints without any knowledge of the geometry of the scene. Our approach follows a plane-sweep algorithm extended by a local dynamic scoring that handles occlusions. In addition, we present an optimization of our method for stereoscopic rendering which computes the second image at low cost. Our method achieves real-time framerate on consumer graphic hardware thanks to fragment shaders. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2006, vol. 14, no. 1-3, p. 121-128. | en |
| dc.identifier.isbn | 80-86943-09-7 | |
| dc.identifier.issn | 1213-6972 (hardcopy) | |
| dc.identifier.issn | 1213-6964 (online) | |
| dc.identifier.issn | 1213-6980 (CD-ROM) | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip | |
| dc.identifier.uri | http://hdl.handle.net/11025/1355 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | vykreslování | cs |
| dc.subject | plane-sweep algoritmus | cs |
| dc.subject | fragment shadery | cs |
| dc.subject.translated | rendering | en |
| dc.subject.translated | plane-sweep algorithm | en |
| dc.subject.translated | fragment shaders | en |
| dc.title | Real-time plane-sweep with local strategy | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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