Real-time plane-sweep with local strategy
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Recent research in computer vision has made significant progress in the reconstruction of depth information
from two-dimensional images. A new challenge is to extend these techniques to video images. Given a small set
of calibrated video cameras, our goal is to render on-line dynamic scenes in real-time from new viewpoints. This
paper presents an image-based rendering system using photogrametric constraints without any knowledge of the
geometry of the scene. Our approach follows a plane-sweep algorithm extended by a local dynamic scoring that
handles occlusions. In addition, we present an optimization of our method for stereoscopic rendering which
computes the second image at low cost. Our method achieves real-time framerate on consumer graphic hardware
thanks to fragment shaders.
Description
Subject(s)
vykreslování, plane-sweep algoritmus, fragment shadery
Citation
Journal of WSCG. 2006, vol. 14, no. 1-3, p. 121-128.