Instant animated grass

dc.contributor.authorHabel, Ralf
dc.contributor.authorWimmer, Michael
dc.contributor.authorJeschke, Stefan
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-03-05T11:57:21Z
dc.date.available2013-03-05T11:57:21Z
dc.date.issued2007
dc.description.abstractThis paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it can be easily integrated into any rendering system and used as a material in existing scenes.en
dc.format6 s., 1 prezentace, 1 videocs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2007, vol. 15, no. 1-3, p. 123-128.en
dc.identifier.isbn978-80-86943-00-8
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://hdl.handle.net/11025/1419
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectreal-time vykreslovánícs
dc.subjectpřírodní jevycs
dc.subjectprogramování grafických procesorůcs
dc.subjecttrávacs
dc.subject.translatedreal-time renderingen
dc.subject.translatednatural phenomenaen
dc.subject.translatedgraphic processing units programmingen
dc.subject.translatedgrassen
dc.titleInstant animated grassen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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