Instant animated grass
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back
compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead
associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that
combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it
can be easily integrated into any rendering system and used as a material in existing scenes.
Description
Subject(s)
real-time vykreslování, přírodní jevy, programování grafických procesorů, tráva
Citation
Journal of WSCG. 2007, vol. 15, no. 1-3, p. 123-128.