Efficient trimmed NURBS tessellation

dc.contributor.authorBalázs, Ákos
dc.contributor.authorGuthe, Michael
dc.contributor.authorKlein, Reinhard
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-22T12:52:59Z
dc.date.available2013-04-22T12:52:59Z
dc.date.issued2004
dc.description.abstractInteractive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformation can be either performed in a preprocessing step, at the cost of losing the capability to edit the surfaces, or on the fly during rendering. Since the number of frames per second is usually critical, efficient on the fly tessellation of trimmed NURBS surfaces is very important for interactive rendering and editing of such models. In this paper we present an efficient – with respect to both runtime and to the number of generated triangles – tessellation algorithm for trimmed NURBS surfaces that is capable of guaranteeing a specified geometric approximation error. When affordable by the subsequent steps in the pipeline, an approximate error of the tessellation can also be used leading to fewer triangles.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 27-33.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/I29.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1747
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectvykreslovánícs
dc.subjectreal-time teselacecs
dc.subjectNURBScs
dc.subject.translatedrenderingen
dc.subject.translatedreal-time tessellationen
dc.subject.translatedNURBSen
dc.titleEfficient trimmed NURBS tessellationen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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