Efficient trimmed NURBS tessellation
Files
Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model
needs to be transformed into a polygonal representation. This transformation can be either performed in a
preprocessing step, at the cost of losing the capability to edit the surfaces, or on the fly during rendering. Since
the number of frames per second is usually critical, efficient on the fly tessellation of trimmed NURBS surfaces
is very important for interactive rendering and editing of such models.
In this paper we present an efficient – with respect to both runtime and to the number of generated triangles –
tessellation algorithm for trimmed NURBS surfaces that is capable of guaranteeing a specified geometric
approximation error. When affordable by the subsequent steps in the pipeline, an approximate error of the
tessellation can also be used leading to fewer triangles.
Description
Subject(s)
vykreslování, real-time teselace, NURBS
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 27-33.