Hybrid Terrain Shadow Ray Casting
Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper describes an efficient algorithm for real-time terrain shadowing by directional light. The main
concept for this algorithm is fast preprocessing stage in model space that dramatically speeds up shadow
calculation for pixels in rasterization phase. Preprocessing is very fast and can be performed every frame still
achieving interactive frame rates. Therefore it is suitable for dynamic height field and moving light source
visualization.
Description
Subject(s)
krajinné stíny, vizualizace vysokého pole, vykreslování, detekce siluety, terén
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 175-182.