Adaptive Streaming and Rendering of Large Terrains: A Generic Solution

dc.contributor.authorLerbour, Raphaël
dc.contributor.authorMarvie, Jean-Eudes
dc.contributor.authorGautron, Pascal
dc.contributor.editorChen, Min
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-26T09:33:36Z
dc.date.available2014-03-26T09:33:36Z
dc.date.issued2009
dc.description.abstractWe describe a generic solution for remote adaptive streaming and rendering of large terrains. The challenge is to ensure a fast rendering and a rapidly improving quality with any user interaction, network capacity and rendering system performance. We adapt to these constraints so loading and rendering speeds do not depend on the size of the database. We can thus use any database with any client device. Our solution relies on a generic data structure to adaptively handle data from the server hard disk to the client rendering system. The same methods apply whatever is done with these data: only the data themselves and the rendering system vary. We base our data structure on existing solutions with good properties and add new methods to handle it more efficiently. In particular we avoid loading irrelevant or redundant data and we request the most important data first. We also avoid costly data structure operations as much as possible, in favor of “in-place” data updates and selection using sample masks.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 25-32.en
dc.identifier.isbn978-80-86943-93-0
dc.identifier.urihttp://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10885
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2009: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectadaptivní vykreslovánícs
dc.subjectadaptivní streamovánícs
dc.subjectgenerická datová strukturacs
dc.subjectmíra detailucs
dc.subjectplanetární teréncs
dc.subject.translatedadaptive renderingen
dc.subject.translatedadaptive streamingen
dc.subject.translatedgeneric data structureen
dc.subject.translatedlevel of detailen
dc.subject.translatedplanetary terrainen
dc.titleAdaptive Streaming and Rendering of Large Terrains: A Generic Solutionen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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