Adaptive Streaming and Rendering of Large Terrains: A Generic Solution
Date issued
2009
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We describe a generic solution for remote adaptive streaming and rendering of large terrains. The challenge is to
ensure a fast rendering and a rapidly improving quality with any user interaction, network capacity and rendering
system performance. We adapt to these constraints so loading and rendering speeds do not depend on the size of
the database. We can thus use any database with any client device. Our solution relies on a generic data structure to
adaptively handle data from the server hard disk to the client rendering system. The same methods apply whatever
is done with these data: only the data themselves and the rendering system vary. We base our data structure
on existing solutions with good properties and add new methods to handle it more efficiently. In particular we
avoid loading irrelevant or redundant data and we request the most important data first. We also avoid costly data
structure operations as much as possible, in favor of “in-place” data updates and selection using sample masks.
Description
Subject(s)
adaptivní vykreslování, adaptivní streamování, generická datová struktura, míra detailu, planetární terén
Citation
WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 25-32.