SVG rendering of digital images: an overview
| dc.contributor.author | Battiato, Sebastiano | |
| dc.contributor.author | Di Blasi, Gianpiero | |
| dc.contributor.author | Gallo, Giovanni | |
| dc.contributor.author | Nicotra, Salvo | |
| dc.contributor.author | Messina, Giuseppe | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-01-21T12:25:01Z | |
| dc.date.available | 2013-01-21T12:25:01Z | |
| dc.date.issued | 2005 | |
| dc.description.abstract | The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and Vector Eye. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on Data Dependent and Wavelet triangulation, while Vector Eye is a commercial tool. Final quality has been assessed over a large dataset of images both in terms of PSNR and compression ratio. | en |
| dc.format | 2 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 1-2. | en |
| dc.identifier.isbn | 80-903100-8-7 | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/883 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | en |
| dc.relation.ispartofseries | WSCG '2005: Posters | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | škálovatelná vektorová grafika | cs |
| dc.subject | triangulace | cs |
| dc.subject | vektorizace | cs |
| dc.subject.translated | scalable vector graphics | en |
| dc.subject.translated | triangulation | en |
| dc.subject.translated | vectorialization | en |
| dc.title | SVG rendering of digital images: an overview | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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