A formal framework approach for ray-scene intersection test improvement

dc.contributor.authorRevelles, J.
dc.contributor.authorLastra, M.
dc.contributor.authorMontes, R.
dc.contributor.authorCano, P.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-01T08:59:10Z
dc.date.available2013-02-01T08:59:10Z
dc.date.issued2003
dc.description.abstractThe ray-scene intersection test is the most costly process when a scene is rendered. This process may be improved using any strategy to be able to speed-up it. Generally, any strategy used is based on the building of a spatial indexing in the scene domain or in the rays domain. However, there is no theory to formalize these techniques. In this paper, a formal framework approach for this technique is proposed.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 117-120.en
dc.identifier.isbn80-903100-2-8
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/G89.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1051
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2003: Postersen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectvrhání paprskucs
dc.subjectakcelerační technikycs
dc.subjectprostorové indexovánícs
dc.subject.translatedray castingen
dc.subject.translatedacceleration techniquesen
dc.subject.translatedspatial indexingen
dc.titleA formal framework approach for ray-scene intersection test improvementen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

Files

Original bundle
Showing 1 - 1 out of 1 results
No Thumbnail Available
Name:
G89.pdf
Size:
97.29 KB
Format:
Unknown data format
License bundle
Showing 1 - 1 out of 1 results
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: