Rigid registration of different poses of animated shapes
Files
Date issued
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - Union Agency
Abstract
Different poses of 3D models are very often given in different positions and orientations in space. Since most of
the computer graphics algorithms do not satisfy geometric invariance, it is very important to bring shapes into
a canonical coordinate frame before any processing. In this paper we consider the problem of finding the best
alignment between two or more different poses of the same object represented by triangle meshes sharing the same
connectivity. Firstly, we developed a method to select a region of interest (ROI) which has a perfect alignment over
the two poses (up to a rigid movement). Secondary, we solved a simplified version of the Largest Common Point-set
(LCP) problem with a-priori knowledge about point correspondence, in order to align the ROIs. We eventually align
the poses performing least square rigid registration. Our method makes no assumption about the starting positions
of the objects and can also be used with more than two poses at once. It is fast, non-iterative, easy to reproduce and
brings the poses into the best alignment whatever the initial positions are.
Description
Subject(s)
3D modely, registrace pozic, numerické metody
Citation
Journal of WSCG. 2013, vol. 21, no. 1, p. 1-10.