Detection of collisions and self-collisions using image-space techniques
| dc.contributor.author | Heidelberger, Bruno | |
| dc.contributor.author | Teschner, Matthias | |
| dc.contributor.author | Gross, Markus | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-04-19T12:20:13Z | |
| dc.date.available | 2013-04-19T12:20:13Z | |
| dc.date.issued | 2004 | |
| dc.description.abstract | Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for efficient collision detection of arbitrarily shaped, water-tight objects. In contrast to existing approaches that do not consider self-collisions, our approach combines the image-space object representation with information on face orientation to overcome this limitation. While image-space techniques are commonly implemented on graphics hardware, software solutions have been neglected so far. In this paper, the performance of two GPU-based implementations and one CPU-based implementation of the proposed collision detection algorithm are compared. Results suggest, that graphics hardware accelerates collision detection in geometrically complex environments, while the CPU-based implementation provides more flexibility and better performance in case of small environments. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2004, vol. 12, no. 1-3, p. 145-152. | en |
| dc.identifier.issn | 1213-6972 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Full/M89.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/1728 | |
| dc.language.iso | en | cs |
| dc.publisher | UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | detekce kolizí | cs |
| dc.subject | grafický hardware | cs |
| dc.subject | animace | cs |
| dc.subject.translated | collision detection | en |
| dc.subject.translated | graphic hardware | en |
| dc.subject.translated | animation | en |
| dc.title | Detection of collisions and self-collisions using image-space techniques | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |