A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time
| dc.contributor.author | Redmond, Niall | |
| dc.contributor.author | Dingliana, John | |
| dc.contributor.editor | Cunningham, Steve | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2014-03-31T11:36:52Z | |
| dc.date.available | 2014-03-31T11:36:52Z | |
| dc.date.issued | 2008 | |
| dc.description.abstract | We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We employ a hybrid system which uses both image-space and object-space techniques for creating fast and effective results. A reliable method of edge detection is presented to find all important edges within a scene. This edge detection technique is combined with a painterly renderer to render the scene using different levels of abstraction. This is used to increase the saliency of important objects and remove extraneous detail. 3D object information is used to apply an object-based segmentation technique which allows each scene object to be rendered using a single abstraction level depending on its scene importance. The abstraction techniques are implemented on the GPU which helps the system achieve interactive rates. | en |
| dc.format | 8 s., 1 video, 1 prezentace | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 105-112. | en |
| dc.identifier.isbn | 978-80-86943-15-2 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip | |
| dc.identifier.uri | http://hdl.handle.net/11025/10926 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | WSCG '2008: Full Papers | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | nefotorealistické vykreslování | cs |
| dc.subject | 3D scény | cs |
| dc.subject.translated | non-photorealistic rendering | en |
| dc.subject.translated | 3D scenes | en |
| dc.title | A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
Files
Original bundle
1 - 3 out of 3 results
No Thumbnail Available
- Name:
- Redmond.pdf
- Size:
- 3.69 MB
- Format:
- Adobe Portable Document Format
- Description:
- Plný text
No Thumbnail Available
- Name:
- Redmond_prezentace.ppt
- Size:
- 5.27 MB
- Format:
- Microsoft Powerpoint
- Description:
- Prezentace
License bundle
1 - 1 out of 1 results
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: