A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time
Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We employ a hybrid system
which uses both image-space and object-space techniques for creating fast and effective results. A reliable method of edge
detection is presented to find all important edges within a scene. This edge detection technique is combined with a painterly
renderer to render the scene using different levels of abstraction. This is used to increase the saliency of important objects and
remove extraneous detail. 3D object information is used to apply an object-based segmentation technique which allows each
scene object to be rendered using a single abstraction level depending on its scene importance. The abstraction techniques are
implemented on the GPU which helps the system achieve interactive rates.
Description
Subject(s)
nefotorealistické vykreslování, 3D scény
Citation
WSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 105-112.