Simulating virtual character's learning behavior as an evolutionary process using genetic algorithms
| dc.contributor.author | Wan, Tao Ruan | |
| dc.contributor.author | Tang, Wen | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-07-26T06:12:33Z | |
| dc.date.available | 2013-07-26T06:12:33Z | |
| dc.date.issued | 2002 | |
| dc.description.abstract | In this paper, we describe a genetic algorithm approach to simulate complex virtual character's learning behaviours as an evolutionary process. The method presented here enables virtual character to have abilities to learn for specific assigned tasks. The skill for the task can be developed and evolved through the experiences of performing the task. The animation system presented here has two tightly coupled simulation units, which are an artificial brain unit for learning and controlling and a physics-based motion simulation unit driven by simulated muscle forces. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 137-144. | en |
| dc.identifier.isbn | 1213-6972 (hardcopy) | |
| dc.identifier.isbn | 1213-6980 (CD-ROM) | |
| dc.identifier.isbn | 1213-6964 (on-line) | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/C29.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6047 | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency | en |
| dc.relation.ispartofseries | WSCG '2002: Short Communication Papers | en |
| dc.rights | © UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | virtuální postavy | cs |
| dc.subject | řízení pohybu | cs |
| dc.subject | genetický algoritmus | cs |
| dc.subject | virtuální prostředí | cs |
| dc.subject.translated | virtual characters | en |
| dc.subject.translated | motion control | en |
| dc.subject.translated | genetic algorithm | en |
| dc.subject.translated | virtual environment | en |
| dc.title | Simulating virtual character's learning behavior as an evolutionary process using genetic algorithms | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
Files
License bundle
1 - 1 out of 1 results
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: