Simulating virtual character's learning behavior as an evolutionary process using genetic algorithms
Date issued
2002
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's learning behaviours as an evolutionary process. The method presented here enables virtual character to have abilities to learn for specific assigned tasks. The skill for the task can be developed and evolved through the experiences of performing the task. The animation system presented here has two tightly coupled simulation units, which are an artificial brain unit for learning and controlling and a physics-based motion simulation unit driven by simulated muscle forces.
Description
Subject(s)
virtuální postavy, řízení pohybu, genetický algoritmus, virtuální prostředí
Citation
WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 137-144.