Storylining suspense: an authoring environment for structuring non-linear interactive narratives
| dc.contributor.author | Schneider, Oliver | |
| dc.contributor.author | Braun, Norbert | |
| dc.contributor.author | Habinger, Gregor | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-04-09T11:57:58Z | |
| dc.date.available | 2013-04-09T11:57:58Z | |
| dc.date.issued | 2003 | |
| dc.description.abstract | We describe an approach to a new authoring method for interactive storytelling. After positioning digital storytelling in a theoretical context to literature, we consider the author’s view of the tools to be used and introduce a coherent environment that does not restrict the creative process and lets the author feel comfortable, leading him to create well-narrated, interactive non-linear stories. We describe the implementation of the story engine authoring module, which is followed by a project description. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2003, vol. 11, no. 1-3. | en |
| dc.identifier.issn | 1213-6972 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2003/Papers_2003/I53.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/1623 | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency – Science Press | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © UNION Agency – Science Press | cs |
| dc.rights.access | openAccess | en |
| dc.subject | interaktivní vyprávění | cs |
| dc.subject | interakce člověk-počítač | cs |
| dc.subject | počítačové hry | cs |
| dc.subject.translated | interactive storytelling | en |
| dc.subject.translated | human computer interaction | en |
| dc.subject.translated | computer games | en |
| dc.title | Storylining suspense: an authoring environment for structuring non-linear interactive narratives | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |