Adaptive Tessellation of Bézier Surfaces Based on Displacement Maps

dc.contributor.authorEspino, F. J.
dc.contributor.authorBóo, M.
dc.contributor.authorAmor, M.
dc.contributor.authorBruguera, J. D.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-21T10:51:22Z
dc.date.available2014-05-21T10:51:22Z
dc.date.issued2005
dc.description.abstractBézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is commonly performed by tessellation. In order to generate less triangles for high quality surfaces, adaptive tessellation algorithms are better. The geometric tests used by these algorithms per- form vector computations of high latency that decreases the performance of the algorithm. We propose an adaptive tessellation algorithm that avoids vector computations for tests, replacing them with scalar computations. This way, latency of tests is reduced and therefore, performance improved.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 29-32.en
dc.identifier.isbn80-903100-9-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11202
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Short Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectBéziérovy plochycs
dc.subjectteselacecs
dc.subjectdělenícs
dc.subject.translatedBézier surfacesen
dc.subject.translatedtessellationen
dc.subject.translatedsubdivisionen
dc.subject.translateddisplacement mapen
dc.titleAdaptive Tessellation of Bézier Surfaces Based on Displacement Mapsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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