Adaptive Tessellation of Bézier Surfaces Based on Displacement Maps

Date issued

2005

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is commonly performed by tessellation. In order to generate less triangles for high quality surfaces, adaptive tessellation algorithms are better. The geometric tests used by these algorithms per- form vector computations of high latency that decreases the performance of the algorithm. We propose an adaptive tessellation algorithm that avoids vector computations for tests, replacing them with scalar computations. This way, latency of tests is reduced and therefore, performance improved.

Description

Subject(s)

Béziérovy plochy, teselace, dělení

Citation

WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 29-32.
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