Defying the Memory Bottleneck in Hardware Accelerated Collision Detection
Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
A novel approach for hardware-accelerated high-speed collision detection is presented in this article. It focuses on dedicated
hardware for collision detection queries and its interaction with the memory interface. A specialised tree-traversal algorithm is
presented that exploits arbitrary memory interfaces optimally to minimise delay of collision queries. Along with this a novel
caching technique is introduced that combines high-speed access to the bounding-volume hierarchy with minimal resource
consumption. Simulation and synthesis results are presented that prove the conjunction of both techniques to enable real-time
collision queries at rates required by force-feedback while fitting onto a standard field-programmable gate array.
Description
Subject(s)
detekce kolizí, grafické objekty
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 25-32.