Defying the Memory Bottleneck in Hardware Accelerated Collision Detection

Date issued

2008

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

A novel approach for hardware-accelerated high-speed collision detection is presented in this article. It focuses on dedicated hardware for collision detection queries and its interaction with the memory interface. A specialised tree-traversal algorithm is presented that exploits arbitrary memory interfaces optimally to minimise delay of collision queries. Along with this a novel caching technique is introduced that combines high-speed access to the bounding-volume hierarchy with minimal resource consumption. Simulation and synthesis results are presented that prove the conjunction of both techniques to enable real-time collision queries at rates required by force-feedback while fitting onto a standard field-programmable gate array.

Description

Subject(s)

detekce kolizí, grafické objekty

Citation

WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 25-32.
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