The Effect of Training in Virtual Reality on the Precision of Hand Movements
dc.contributor.author | Martirosov, Sergo | |
dc.contributor.author | Hořejší, Petr | |
dc.contributor.author | Kopeček, Pavel | |
dc.contributor.author | Bureš, Marek | |
dc.contributor.author | Šimon, Michal | |
dc.date.accessioned | 2022-02-21T11:00:18Z | |
dc.date.available | 2022-02-21T11:00:18Z | |
dc.date.issued | 2021 | |
dc.description.abstract-translated | The main point of the work was to use virtual reality to discover its benefits on training, specifically on the precision of hand movements in specific settings, and then evaluate its effects both for virtual reality and the transfer of the results to the real world. A virtual reality simulation was created using the Unity3D game engine and real-world experimental material was also pre-pared. A total of 16 participants took part in the training, which lasted for approximately one month. Once the data was gathered from both the virtual reality and real-world tests, we carried out in-depth statistical analysis. The results suggest positive outcomes in most aspects in virtual reality training productivity, but only partial transfer of the training benefits to the real world scenario. The possible reasons for this are described in the work and sugges-tions are given to duplicate the study with different variables to try to achieve different results. | en |
dc.format | 19 s. | cs |
dc.format.mimetype | application/pdf | |
dc.identifier.citation | MARTIROSOV, S. HOŘEJŠÍ, P. KOPEČEK, P. BUREŠ, M. ŠIMON, M. The Effect of Training in Virtual Reality on the Precision of Hand Movements. Applied Sciences, 2021, roč. 11, č. 17, s. nestránkováno. ISSN: 2076-3417 | cs |
dc.identifier.document-number | 694089000001 | |
dc.identifier.doi | 10.3390/app11178064 | |
dc.identifier.issn | 2076-3417 | |
dc.identifier.obd | 43933496 | |
dc.identifier.uri | 2-s2.0-85114191574 | |
dc.identifier.uri | http://hdl.handle.net/11025/46969 | |
dc.language.iso | en | en |
dc.project.ID | SGS-2021-028/Vývojové a tréninkové prostředky pro interakci člověka a kyber-fyzického výrobního systému | cs |
dc.publisher | MDPI | en |
dc.relation.ispartofseries | Applied Sciences | en |
dc.rights | © authors | en |
dc.rights.access | openAccess | en |
dc.subject.translated | virtual environments | en |
dc.subject.translated | training | en |
dc.subject.translated | manuals and instructions | en |
dc.subject.translated | controls and input devices | en |
dc.subject.translated | human error | en |
dc.title | The Effect of Training in Virtual Reality on the Precision of Hand Movements | en |
dc.type | článek | cs |
dc.type | article | en |
dc.type.status | Peer-reviewed | en |
dc.type.version | publishedVersion | en |