Approximating Real-World Luminaires with OpenGL Lights

dc.contributor.authorZotti, Georg
dc.contributor.authorNeumann, Attila
dc.contributor.authorPurgathofer, Werner
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-21T11:44:25Z
dc.date.available2014-05-21T11:44:25Z
dc.date.issued2005
dc.description.abstractDynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, nding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data le in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 49-52.en
dc.identifier.isbn80-903100-9-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11207
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Short Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectreálná svítidlacs
dc.subjectOpenGLcs
dc.subjectplánování interaktivního osvětlenícs
dc.subject.translatedreal-world luminairesen
dc.subject.translatedOpenGLen
dc.subject.translatedinteractive illumination planningen
dc.titleApproximating Real-World Luminaires with OpenGL Lightsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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