Approximating Real-World Luminaires with OpenGL Lights
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms
of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural
planning, nding parameter sets for these simple lights to match real-world luminaires is required for realistic
work. This paper describes a simple approach to process a luminaire data le in IESNA IES-LM63-95 format to
create an approximation using at most 2 OpenGL lights to represent one luminaire.
Description
Subject(s)
reálná svítidla, OpenGL, plánování interaktivního osvětlení
Citation
WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 49-52.