Approximating Real-World Luminaires with OpenGL Lights

Date issued

2005

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, nding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data le in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire.

Description

Subject(s)

reálná svítidla, OpenGL, plánování interaktivního osvětlení

Citation

WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 49-52.
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