Physically-based Simulation of Hair Strips in Real-Time

dc.contributor.authorTaşkiran, Hasan Doğu
dc.contributor.authorGüdükbay, Uğur
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-22T09:50:41Z
dc.date.available2014-05-22T09:50:41Z
dc.date.issued2005
dc.description.abstractIn this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 153-156.en
dc.identifier.isbn80-903100-9-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11232
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Short Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectsimulace vlasůcs
dc.subjectpramínky vlasůcs
dc.subjectreal-time simulacecs
dc.subject.translatedhair simulationen
dc.subject.translatedhair stripsen
dc.subject.translatedreal-time simulationen
dc.titlePhysically-based Simulation of Hair Strips in Real-Timeen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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