Physically-based Simulation of Hair Strips in Real-Time
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we present our implementation of physically-based simulation of hair strips. We used a
mass-spring model followed by a hybrid approach where particle systems and the method of clustering
of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions
from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring
frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising
results in terms of the realistic hair behavior and hair rendering are obtained.
Description
Subject(s)
simulace vlasů, pramínky vlasů, real-time simulace
Citation
WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 153-156.