Real time accurate collision detection for virtual characters

dc.contributor.authorMujika, Andoni
dc.contributor.authorOyarzun, David
dc.contributor.authorArrieta, Aitor
dc.contributor.authordel Puy Carretero, María
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-17T11:19:21Z
dc.date.available2014-04-17T11:19:21Z
dc.date.issued2010
dc.description.abstractThis paper presents an accurate real time collision detection algorithm for interactively animated virtual characters using sphere-trees as Bounding Volume Hierarchies. We build upon a fast mathematical method for on-demand sphere refitting during the animation and improve it for being applicable to any object, without dependency on its geometrical level of detail or its dynamic/static behavior. It uses sphere-plane intersection test as the exact test in the collision detection algorithm instead of the usual triangle-triangle one. Corner-trees, a special hierarchy that ensures the utilization of the plane-sphere intersection test is right, are also presented. In the worst case, the optimization decreases in 25% the time needed to process a frame in extreme conditions. The algorithm has been successfully tested on a real time and collaborative 3D virtual world.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 123-130.en
dc.identifier.isbn978-80-86943-87-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11051
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2010: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectreal-time detekce kolizícs
dc.subjectanimace virtuálních postavcs
dc.subject.translatedreal-time collision detectionen
dc.subject.translatedvirtual character animationen
dc.titleReal time accurate collision detection for virtual charactersen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

Files

Original bundle
Showing 1 - 1 out of 1 results
No Thumbnail Available
Name:
Mujika.pdf
Size:
503.15 KB
Format:
Adobe Portable Document Format
Description:
Plný text
License bundle
Showing 1 - 1 out of 1 results
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: