Real time accurate collision detection for virtual characters
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents an accurate real time collision detection algorithm for interactively animated virtual
characters using sphere-trees as Bounding Volume Hierarchies. We build upon a fast mathematical method for
on-demand sphere refitting during the animation and improve it for being applicable to any object, without
dependency on its geometrical level of detail or its dynamic/static behavior. It uses sphere-plane intersection test
as the exact test in the collision detection algorithm instead of the usual triangle-triangle one. Corner-trees, a
special hierarchy that ensures the utilization of the plane-sphere intersection test is right, are also presented. In
the worst case, the optimization decreases in 25% the time needed to process a frame in extreme conditions. The
algorithm has been successfully tested on a real time and collaborative 3D virtual world.
Description
Subject(s)
real-time detekce kolizí, animace virtuálních postav
Citation
WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 123-130.