Real-time soft shadows using a single light sample

Date issued

2003

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency – Science Press

Abstract

We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed surfaces. The shadow-casting surfaces, however, should satisfy a few geometric properties to prevent artifacts. Our algorithm is based on a bivariate attenuation function, whose result modulates the intensity of a light causing shadows. The first argument specifies the distance of the occluding point to the shadowed point; the second argument measures how deep the shadowed point is inside the shadow. The attenuation function can be implemented using dependent texture accesses; the complete implementation of the algorithm can be accelerated by today's graphics hardware. We outline the implementation, and discuss details of artifact prevention and filtering.

Description

Subject(s)

real-time vykreslování, stíny, grafický hardware

Citation

Journal of WSCG. 2003, vol. 11, no. 1-3.
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