GDESK: Game Discrete Event Simulation Kernel

dc.contributor.authorGarcía, Inmaculada
dc.contributor.authorMollá, Ramón
dc.contributor.authorBarella, Toni
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-22T07:59:10Z
dc.date.available2013-04-22T07:59:10Z
dc.date.issued2004
dc.description.abstractSimulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation has disadvantages that can be avoided using a discrete event simulator as a game kernel. This paper proposes the integration of a discrete event simulator into real time applications to control the applications simulation. The use of a discrete methodology avoids disorderly events execution or the execution of cancelled events. This implies to use events in order to model the system dynamics, the objects interaction and the objects behavior. GDESK is a discrete event simulator prepared to be used as a videogame kernel.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, 121-128.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/E67.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1735
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectvideohrycs
dc.subjectpočítačová simulacecs
dc.subjectdiskrétní událostics
dc.subjectkernelcs
dc.subject.translatedvideogamesen
dc.subject.translatedcomputer simulationen
dc.subject.translateddiscrete eventsen
dc.subject.translatedkernelen
dc.titleGDESK: Game Discrete Event Simulation Kernelen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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