GDESK: Game Discrete Event Simulation Kernel
Files
Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use
typically a continuous simulation scheme. That way of operation has disadvantages that can be avoided using a
discrete event simulator as a game kernel. This paper proposes the integration of a discrete event simulator into
real time applications to control the applications simulation. The use of a discrete methodology avoids disorderly
events execution or the execution of cancelled events. This implies to use events in order to model the system
dynamics, the objects interaction and the objects behavior. GDESK is a discrete event simulator prepared to be
used as a videogame kernel.
Description
Subject(s)
videohry, počítačová simulace, diskrétní události, kernel
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, 121-128.