Light octree: global illumination fast reconstruction and realtime navigation

dc.contributor.authorVivanloc, Vicent
dc.contributor.authorHoelt, Jean-Christophe
dc.contributor.authorHong, Coong Binh
dc.contributor.authorPaulin, Mathias
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-03-05T14:21:09Z
dc.date.available2013-03-05T14:21:09Z
dc.date.issued2007
dc.description.abstractWe present a method to rapidly build an irradiance cache based on a local illumination environment approach. This cache is obtained by a stream simplification of a photon map. The photons are K-Means clustered per voxel into sets of virtual directional light. These lights are stored into an irradiance texture to provide a real-time rendering of a global illuminated scene. This method can be integrated into an existing GPU shader to obtain complex material rendering and can be accelerated by texture atlases.en
dc.format10 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2007, vol. 15, no. 1-3, p. 41-50.en
dc.identifier.isbn978-80-86943-00-8
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1434
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectglobální iluminacecs
dc.subjectlokální osvětlenícs
dc.subjectreal-time navigacecs
dc.subject.translatedglobal illuminationen
dc.subject.translatedlocal illuminationen
dc.subject.translatedirradiance cacheen
dc.subject.translatedreal-time navigationen
dc.titleLight octree: global illumination fast reconstruction and realtime navigationen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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