Light octree: global illumination fast reconstruction and realtime navigation
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present a method to rapidly build an irradiance cache based on a local illumination environment approach. This cache
is obtained by a stream simplification of a photon map. The photons are K-Means clustered per voxel into sets of virtual
directional light. These lights are stored into an irradiance texture to provide a real-time rendering of a global illuminated
scene. This method can be integrated into an existing GPU shader to obtain complex material rendering and can be accelerated
by texture atlases.
Description
Subject(s)
globální iluminace, lokální osvětlení, real-time navigace
Citation
Journal of WSCG. 2007, vol. 15, no. 1-3, p. 41-50.