Light octree: global illumination fast reconstruction and realtime navigation

Date issued

2007

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

We present a method to rapidly build an irradiance cache based on a local illumination environment approach. This cache is obtained by a stream simplification of a photon map. The photons are K-Means clustered per voxel into sets of virtual directional light. These lights are stored into an irradiance texture to provide a real-time rendering of a global illuminated scene. This method can be integrated into an existing GPU shader to obtain complex material rendering and can be accelerated by texture atlases.

Description

Subject(s)

globální iluminace, lokální osvětlení, real-time navigace

Citation

Journal of WSCG. 2007, vol. 15, no. 1-3, p. 41-50.