Machine learning approach to automate facial expressions from physical activity
Date issued
2015
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We propose a novel approach based on machine learning to simulate facial expressions related to physical activity.
Because of the various factors they involve, such as psychological and biomechanical, facial expressions are
complex to model. While facial performance capture provides the best results, it is costly and difficult to use for
real-time interaction during intense physical activity. A number of methods exist to automate facial animation
related to speech or emotion, but there are no methods to automate facial expressions related to physical activity.
This leads to unrealistic 3D characters, especially when performing intense physical activity. This research highlights
the link between physical activity and facial expression, and to propose a data-driven approach providing
realistic facial expressions, while leaving creative control. First, biological, mechanical, and facial expression data
are captured. This information is then used to train regression trees and support vector machine (SVM) models,
which predict facial expressions of virtual characters from their 3D motion. The proposed approach can be used
with real-time, pre-recorded or key-framed animations, making it suitable for video games and movies as well.
Description
Subject(s)
obličejová animace, biomechanika, fyzická aktivita, strojové učení
Citation
WSCG 2015: full papers proceedings: 23rd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 81-88.