A background-priority discrete boundary triangulation method
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Discrete boundary triangulation methods generate triangular meshes through the centers of the boundary voxels of a volumetric
object. At some voxel configurations it may be arbitrary whether a part of the volume should be included in the object or could
be classified as background. Consequently, important details such as concave and convex edges and corners are not consistently
preserved in the describing geometry. We present a “background priority” version of an existing “object priority” algorithm [6].
We show that the ad hoc configurations of the well-known Discretized Marching Cubes algorithm [13] can be derived from our
method and that a combined triangulation with “object priority” and “background priority” better would preserve object details.
Description
Subject(s)
objemové modely, počítačem podporované projektování, výpočetní geometrie, zpracování obrazu
Citation
WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 53-60.