VÝTVARNÉ ŘEŠENÍ POČÍTAČOVÉ HRY
| dc.contributor.advisor | Šlajch Václav, MgA. Ing. | cs |
| dc.contributor.author | Pavelka, Jozef | cs |
| dc.contributor.referee | Duchek Tomáš, MgA. | cs |
| dc.date.accepted | 2024-08-27 | |
| dc.date.accessioned | 2025-04-11T06:49:51Z | |
| dc.date.available | 2023-05-26 | |
| dc.date.available | 2025-04-11T06:49:51Z | |
| dc.date.issued | 2024-04-30 | |
| dc.date.submitted | 2024-04-30 | |
| dc.description.abstract | Diplomová práca sa zameriava na výtvarné riešenie počítačovej hry Nepríjemný Svet. Úlohou artbooku je priblížiť divákovi nepríjemnosť života v tomto prostredí, vzhľad a fungovanie tamojších komunít. Toto dielo má slúžiť ako odrazoví bod pre tvorbu počítačovej hry. Artbook na 74 stranách predstavuje návrhy postáv, priestorov, strojov, fauny a flóry vymysleného prostredia Nepríjemného Sveta. | cs |
| dc.description.abstract-translated | This diploma work focuses on the artistic vision for a computer game named Unpleasant World. The purpose of the artbook is to acquaint the viewer with the unpleasantness of life in this environment, the appearance, and life of the local communities. This work is intended to serve as a starting point for the creation of a computer game. The 74-page artbook presents designs of characters, spaces, machinery, fauna, and flora in the imagined environment of the Unpleasant World. | en |
| dc.description.department | Katedra audiovize | cs |
| dc.description.result | Obhájeno | cs |
| dc.format | 21 | |
| dc.identifier | 95509 | |
| dc.identifier.uri | http://hdl.handle.net/11025/59036 | |
| dc.language.iso | cs | |
| dc.publisher | Západočeská univerzita v Plzni | cs |
| dc.rights | Plný text práce je přístupný bez omezení | cs |
| dc.rights.access | openAccess | cs |
| dc.subject | sci-fi | cs |
| dc.subject | počítačová hra | cs |
| dc.subject | videohra | cs |
| dc.subject | artbook | cs |
| dc.subject | digitálna tvorba | cs |
| dc.subject | ilustrácia | cs |
| dc.subject | design | cs |
| dc.subject.translated | sci-fi | en |
| dc.subject.translated | videogame | en |
| dc.subject.translated | computergame | en |
| dc.subject.translated | digital art | en |
| dc.subject.translated | design | en |
| dc.subject.translated | illustration | en |
| dc.subject.translated | artbook | en |
| dc.thesis.degree-grantor | Západočeská univerzita v Plzni. Fakulta designu a umění Ladislava Sutnara | cs |
| dc.thesis.degree-level | Navazující | cs |
| dc.thesis.degree-name | MgA. | cs |
| dc.thesis.degree-program | Audiovize | cs |
| dc.title | VÝTVARNÉ ŘEŠENÍ POČÍTAČOVÉ HRY | cs |
| dc.title.alternative | VIDEO GAME CONCEPT ART | en |
| dc.type | diplomová práce | cs |
| local.files.count | 5 | * |
| local.files.size | 37261394 | * |
| local.has.files | yes | * |
| local.relation.IS | https://portal.zcu.cz/StagPortletsJSR168/CleanUrl?urlid=prohlizeni-prace-detail&praceIdno=95509 |
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