A parallel approach for visualization of relief textures
| dc.contributor.author | Fonseca, Francisco | |
| dc.contributor.author | Feijó, Bruno | |
| dc.contributor.author | Dreux, Marcelo | |
| dc.contributor.author | Clua, Esteban | |
| dc.contributor.editor | Jorge, Joaquim | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-12-16T06:39:25Z | |
| dc.date.available | 2013-12-16T06:39:25Z | |
| dc.date.issued | 2006 | |
| dc.description.abstract | With the continuous increase of processing power, the graphic hardware – also called Graphic Processor Unit (GPU) – is naturally assuming most part of the rendering pipeline, leaving the Central Processor Unit (CPU) with more idle time. In order to take advantage of this when rendering relief textures, the present work proposes two approaches for the mapping of relief textures. Both methods are fully implemented on the CPU leaving the GPU responsible for the per-pixel shading effects. These approaches allow the use of CPU idle time and/or multiprocessed systems for the increase of real-time rendering quality and the inclusion of image-based representations. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 9-16. | en |
| dc.identifier.isbn | 80-86943-05-4 | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6584 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | en |
| dc.relation.ispartofseries | WSCG '2006: Short Papers Proceedings | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | reliéfní textury | cs |
| dc.subject | na obrazech založené vykreslování | cs |
| dc.subject | vizualizace | cs |
| dc.subject.translated | relief textures | en |
| dc.subject.translated | image-based rendering | en |
| dc.subject.translated | visualization | en |
| dc.title | A parallel approach for visualization of relief textures | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
Files
Original bundle
1 - 1 out of 1 results
No Thumbnail Available
- Name:
- Fonseca.pdf
- Size:
- 718.7 KB
- Format:
- Adobe Portable Document Format
- Description:
- Plný text
License bundle
1 - 1 out of 1 results
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: