A parallel approach for visualization of relief textures
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
With the continuous increase of processing power, the graphic hardware – also called Graphic Processor Unit
(GPU) – is naturally assuming most part of the rendering pipeline, leaving the Central Processor Unit (CPU) with
more idle time. In order to take advantage of this when rendering relief textures, the present work proposes two
approaches for the mapping of relief textures. Both methods are fully implemented on the CPU leaving the GPU
responsible for the per-pixel shading effects. These approaches allow the use of CPU idle time and/or multiprocessed
systems for the increase of real-time rendering quality and the inclusion of image-based
representations.
Description
Subject(s)
reliéfní textury, na obrazech založené vykreslování, vizualizace
Citation
WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 9-16.