Melting objects

dc.contributor.authorJones, M. W.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-16T11:45:29Z
dc.date.available2013-04-16T11:45:29Z
dc.date.issued2003
dc.description.abstractThis paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and the latent heat during the phase change. The mechanism for energy transfer to the model is via both boundary conditions and radiation. Emphasis is made on accurately modelling the solid object and the method is particularly suited to rigid solids with complex surface geometry. The underlying objects are constructed using Volume Graphics modelling techniques (specifically voxelization), and a numerical simulation computes the time-dependent heat flow throughout the object. A technique for computing the phase transition is given, and details for rendering the melting objects are provided. The melting is controlled by material parameters, such as specific heat capacity, thermal conductivity, latent heat and temperature. Examples are given of melting ice and a plastic man.en
dc.format8 s., 2 videacs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2003, vol. 11, no. 1-3.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/G29.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1673
dc.language.isoenen
dc.publisherUNION Agency – Science Presscs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agency – Science Presscs
dc.rights.accessopenAccessen
dc.subjectanimacecs
dc.subjecttající objektycs
dc.subjectobjemová grafikacs
dc.subjectnumerická simulacecs
dc.subject.translatedanimationen
dc.subject.translatedmelting objectsen
dc.subject.translatedvolume graphicsen
dc.subject.translatednumerical simulationen
dc.titleMelting objectsen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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