Melting objects
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
This paper describes a technique for producing realistic animations of melting objects. The work presented here
introduces a method that accurately models both thermal flow and the latent heat during the phase change. The
mechanism for energy transfer to the model is via both boundary conditions and radiation. Emphasis is made on
accurately modelling the solid object and the method is particularly suited to rigid solids with complex surface
geometry. The underlying objects are constructed using Volume Graphics modelling techniques (specifically
voxelization), and a numerical simulation computes the time-dependent heat flow throughout the object. A
technique for computing the phase transition is given, and details for rendering the melting objects are provided.
The melting is controlled by material parameters, such as specific heat capacity, thermal conductivity, latent heat
and temperature. Examples are given of melting ice and a plastic man.
Description
Subject(s)
animace, tající objekty, objemová grafika, numerická simulace
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.