The game as a means of learning stimulation

dc.contributor.authorKomarova, Anastasiya
dc.contributor.editorHonzíková, Jarmila
dc.contributor.editorSimbartl, Petr
dc.date.accessioned2015-10-22T05:47:29Z
dc.date.available2015-10-22T05:47:29Z
dc.date.issued2015
dc.description.abstract-translatedThe article presents Master Diploma on the problem of pupils’ activity (stimulation) at the lessons of Technology in the school №16, the city of Vladimir, Russia. The plan of the lesson in the form of the game “Fabric, its properties and kinds” is offered for teachers of Technology.en
dc.format3 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationHONZÍKOVÁ, Jarmila ed.; SIMBARTL, Petr ed. Olympiáda techniky Plzeň 2015 19.–20.5. 2015: sborník příspěvků z mezinárodní studentské odborné a vědecké konference. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2015, s. [149-151]. ISBN 978-80-261-0519-0.cs
dc.identifier.isbn978-80-261-0519-0
dc.identifier.urihttp://www.zcu.cz/pracoviste/vyd/On-line.html#FF
dc.identifier.urihttp://hdl.handle.net/11025/16578
dc.language.isoenen
dc.publisherZápadočeská univerzita v Plznics
dc.rights© Západočeská univerzita v Plznics
dc.rights.accessopenAccessen
dc.subjecthracs
dc.subjectstimulace učenícs
dc.subjecttechnologiecs
dc.subjecttkaninacs
dc.subject.translatedgameen
dc.subject.translatedlearning stimulationen
dc.subject.translatedtechnologyen
dc.subject.translatedfabricen
dc.titleThe game as a means of learning stimulationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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