A caching approach to real-time procedural generation of cities from GIS data

dc.contributor.authorCullen, Brian
dc.contributor.authorO’Sullivan, Carol
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-13T12:00:35Z
dc.date.available2013-02-13T12:00:35Z
dc.date.issued2011
dc.description.abstractThis paper presents a method for real-time generation of detailed procedural cities. Buildings are generated as needed from real GIS data, using modern techniques that can generate realistic content and without having a huge impact on the rendering system. The system uses a client-server approach allowing multiple clients to generate any part of the city the user wishes without requiring the full data-set, or any pre-generated models. The paper introduces the use of object oriented shape grammars to reduce redundant code and presents a parallel cache to allow real-time generation of detailed cities.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2011, vol. 19, no. 1-3, p. 119-126.en
dc.identifier.issn1213–6972 (hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1237
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectprocedurální modelovánícs
dc.subjectměstské prostředícs
dc.subjectgeografická datacs
dc.subjectreal-time vykreslovánícs
dc.subject.translatedprocedural modelingen
dc.subject.translatedurban environmenten
dc.subject.translatedgeographical dataen
dc.subject.translatedreal-time renderingen
dc.titleA caching approach to real-time procedural generation of cities from GIS dataen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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