The potential of extended reality in higher education from the perspective of digital natives

dc.contributor.authorJelínková, Eva
dc.contributor.authorNosková, Marta
dc.contributor.authorPešík, Jiří
dc.date.accessioned2025-02-12T09:40:41Z
dc.date.available2025-02-12T09:40:41Z
dc.date.issued2024
dc.description.abstract-translatedNew digital technologies drive changes across all daily life and work aspects, including higher education. Extended reality is one of the key technologies reshaping the current ways of teaching and knowledge acquisition. This term encompasses a range of immersive technologies, such as virtual and augmented reality. Existing research demonstrates that using these technologies in education facilitates learning processes, offers students engaging educational experiences, and allows them to take a more active role in managing their learning strategies. Integrating new educational technologies into education is further supported by the "digital native" nature of today's students, who have been surrounded by new technologies from birth. Current university students are considered digital natives—natural users of new technologies who are presumed to have a close affinity with their use. This paper aims to evaluate students' knowledge of extended reality technology, their opinion on the effectiveness of its solutions, the readiness of businesses in the Czech Republic for the adoption and implementation of XR solutions and students' attitudes toward its potential applications in higher education, especially in project management education. The quantitative analysis is conducted via a two-phase survey administered before and after a lecture focused on extended reality technology. The results indicate that students have relatively limited knowledge of the potential applications of this technology across the current global landscape. However, they view its potential and integration into education as essential.en
dc.description.sponsorshipThis paper was created within the project TAČR SIGMA number TQ01000074 - Digitalization of project management teaching using the concept of serious games, virtual and augmented reality with regard to current business needs.en
dc.format14 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.isbn978-80-261-1270-9
dc.identifier.urihttp://hdl.handle.net/11025/58231
dc.language.isoenen
dc.publisherFaculty of Economics University of West Bohemiaen
dc.rights© Authors of papersen
dc.rights.accessopenAccessen
dc.subjectrozšířená realitacs
dc.subjecttechnologie XRcs
dc.subjectdigitální domorodcics
dc.subjectvzdělávánícs
dc.subject.translatedextended realityen
dc.subject.translatedXR technologyen
dc.subject.translateddigital nativesen
dc.subject.translatededucationen
dc.titleThe potential of extended reality in higher education from the perspective of digital nativesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
local.files.count2*
local.files.size822123*
local.has.filesyes*

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