A fast SAH-based construction of Octree
| dc.contributor.author | Yang, Xin | |
| dc.contributor.author | Xu, Duan-qing | |
| dc.contributor.author | Zhao, Lei | |
| dc.contributor.editor | Min, Chen | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2014-04-22T11:19:29Z | |
| dc.date.available | 2014-04-22T11:19:29Z | |
| dc.date.issued | 2009 | |
| dc.description.abstract | Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts. Nevertheless, these systems can not yet fully exploit the capabilities of modern GPUs and can only handle medium-sized, static scenes. We present an octree construction algorithm for the GPU that achieves real-time performance by heavily exploiting the hardware, which has been observed to give superior performance in ray tracing compared to other acceleration structures. We use streaming construction with the surface area heuristic (SAH) that significantly increase the coherence of memory accesses during construction of the octree. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 81-88. | en |
| dc.identifier.isbn | 978-80-86943-94-7 | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip | |
| dc.identifier.uri | http://hdl.handle.net/11025/11086 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | WSCG '2009: Communication Papers Proceedings | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | sledování paprsku | cs |
| dc.subject | octree | cs |
| dc.subject | grafické procesory | cs |
| dc.subject.translated | ray tracing | en |
| dc.subject.translated | octree | en |
| dc.subject.translated | graphic processing units | en |
| dc.title | A fast SAH-based construction of Octree | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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