A fast SAH-based construction of Octree
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Date issued
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts.
Nevertheless, these systems can not yet fully exploit the capabilities of modern GPUs and can only handle
medium-sized, static scenes.
We present an octree construction algorithm for the GPU that achieves real-time performance by heavily
exploiting the hardware, which has been observed to give superior performance in ray tracing compared to other
acceleration structures. We use streaming construction with the surface area heuristic (SAH) that significantly
increase the coherence of memory accesses during construction of the octree.
Description
Subject(s)
sledování paprsku, octree, grafické procesory
Citation
WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 81-88.