Fast and effective dynamic mesh completion
| dc.contributor.author | Arvanitis, Gerasimos | |
| dc.contributor.author | Lalos, Aris S. | |
| dc.contributor.author | Moustakas, Konstantinos | |
| dc.contributor.author | Fakotakis, Nikos | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2018-04-11T09:12:36Z | |
| dc.date.available | 2018-04-11T09:12:36Z | |
| dc.date.issued | 2017 | |
| dc.description.abstract | We introduce a novel approach to support fast and efficient completion of arbitrary animation sequences, ideally suited for real-time scenarios, such as immersive tele-presence systems and gaming. In most of these applications, the reconstruction of 3D animations is based on dynamic meshes which are highly incomplete, stressing the need of completion approaches with low computational requirements. In this paper, we present a new online approach for fast and effective completion of 3D animated models that estimates the position of the unknown vertices of the current frame by exploiting the connectivity information and the current motion vectors of the known vertices. Extensive evaluation studies carried out using a collection of different incomplete animated models, verify that the proposed technique achieves plausible reconstruction output despite the constraints posed by arbitrarily complex and motion scenarios. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 125-132. | en |
| dc.identifier.isbn | 978-80-86943-44-2 | |
| dc.identifier.issn | 2464–4617 (print) | |
| dc.identifier.issn | 2464–4625 (CD-ROM) | |
| dc.identifier.uri | wscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/29553 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | WSCG 2017: full papers proceedings | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | 3D animovaná oka | cs |
| dc.subject | chybějící vrcholy | cs |
| dc.subject | vážené iterační funkce | cs |
| dc.subject.translated | 3D animated meshes | en |
| dc.subject.translated | missing vertices | en |
| dc.subject.translated | weighed iterative function | en |
| dc.title | Fast and effective dynamic mesh completion | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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