Fast and effective dynamic mesh completion
Date issued
2017
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We introduce a novel approach to support fast and efficient completion of arbitrary animation sequences, ideally
suited for real-time scenarios, such as immersive tele-presence systems and gaming. In most of these applications,
the reconstruction of 3D animations is based on dynamic meshes which are highly incomplete, stressing the need
of completion approaches with low computational requirements. In this paper, we present a new online approach
for fast and effective completion of 3D animated models that estimates the position of the unknown vertices of
the current frame by exploiting the connectivity information and the current motion vectors of the known vertices.
Extensive evaluation studies carried out using a collection of different incomplete animated models, verify that the
proposed technique achieves plausible reconstruction output despite the constraints posed by arbitrarily complex
and motion scenarios.
Description
Subject(s)
3D animovaná oka, chybějící vrcholy, vážené iterační funkce
Citation
WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 125-132.